Title: interActive Learning Online...or... how to relate to your students when you can't see their faces
Presenters:
- Meg O'Reilly is an educational designer at Southern Cross
University, and co-author of the book Assessing Open and Distance
Learners, 1999 Kogan Page.
Intended Audience and degree of prior expertise required:
The workshop is suitable for all academic staff who would like to
experience a variety of interActivities both as learners and group
facilitators. No experience is required in online discussion forums,
though previous classroom teaching experiences would provide realistic
scenarios to draw from as a launchpad for design of interActivities.
Background:
The staff development program interActive Learning Online, was
conceived after five semesters of course development for the online
environment. Initial momentum for online course development involved
reconfiguring distance education materials and study packages for the
screen-based environment. In terms of working with academics who were
early adopters of technology in teaching, educational designers also
proactively supported a reconceptualising of their pedagogical
approaches in order to promote and maintain the process of active
learning for both off-campus students and the staff themselves.
During this time of change, the great majority of academic staff at
Southern Cross University have been active in identifying their own
staff development needs. In particular, the need for experiencing a
variety of forms of dialogue and interaction in, and with, the web and
screen based environments, has been identified as a focus of interest.
While both staff and students are now gaining more exposure to the
online environment, the emphasis on gaining direct experience is
clearly evident since teaching staff are aiming to gain online
experience while also avoiding trial-and-error experimentation with
their students. Quality and effectiveness of online interAction is now
of concern in both off-campus and on-campus programs.
In direct response to this identified need for more experience in ways
of relating as teachers and learners online, the staff development
resource interActive Learning Online has been developed for use
as both a stand-alone self-paced tutorial as well as for use as a
facilitated timetabled activity.
Aims and objectives:
This workshop aims to provide an opportunity for teaching staff to
undertake online interActivities in a concentrated format, to reflect
and discuss the effectiveness of online navigation, dialogue and
interaction strategies as they are experienced. By the end of the
workshop, participants will be able to:
- design an online interactive learning activity for their own disciplinary context
- facilitate at least one group interActivity online
- evaluate the match between the design of their online interActivity and the outcomes of the interActivity
Program:
1. Exploring your disciplinary context
The first session of the workshop will provide the opportunity for
participants to introduce themselves and, through the online medium, to
consider the nature of their disciplinary context. Participants will
reflect upon their own teaching and learning philosophies which
underpin their orientation to curriculum.
Through a facilitated online forum, this session will encourage
participants to consider ways in which these philosophical
underpinnings might inform their approaches to teaching and learning
online. Participants will reflect on the range of learning outcomes
which pertain to their subject areas, and also define how students
might gain from opportunities to interact electronically with course
materials, with other students and with the teacher.
2. Exploring the environment for interaction
Discussion in the second forum will be facilitated to support critical
reflection on the array of web-based communication tools now available
to us as academics. What are the strengths and limitations of these
various forms of communication?
We will introduce the online environment in the context of Blackboard
CourseInfo. Issues which will be explored include the effective use of
hypertext, and whether it leads to a fundamentally different kind of
reading/ learning experience.
3. Go for it!
This forum requires participants to move into roles as students,
immersed in this online environment, exchanging views and collaborating
with your peers and teacher. An email game will be jointly selected and
used for the core experience of this session. The focus of the games
will be structured to address the core questions of teaching and
learning interactively online.
Ideas for consideration might include: "What strategies for
organising classes and setting up communication exchanges have you
found to be successful with your students? What strategies have not
worked well? In what ways does the web offer opportunities for
'transformative' learning that may not be available in
traditional class-room and distance modes of education? In what sense
do web-based learning communities compare with, or fall short of, the
kinds of 'transformative' learning experiences that can
occur in face-to-face interactions?"
4. mmm, what have we learned?
We will use the final part of the session to focus on issues relating
to new forms of assessment available through electronic media and how
we can evaluate the effectiveness of our online programs. In particular
the questions around assessment of dialogue, interaction and active
discussion will be considered.
This forum will also be used for a facilitated formal feedback session.
We will be looking for feedback from participants on the sessions and
resources offered in this staff development workshop. Questions to be
asked include: "What have you gained from it? What worked well,
could be done better, has been overlooked, etc?"
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